

Finished Afterimage!
I had good time with it, but it’s a massively flawed game.
The Good: Colossal maps, with a lots and lots to stuff to find - if you’re in the mood to chill and explore a huge world (while probably getting lost) you’re going to love it. Combat is solid with a lof of diferent weapons. Map is very open with plenty of different paths.
The Bad: Story is borderline incomprehensible, likely due to a bad translation. There’s some really cryptic stuff and you’ll almost certainly need a guide if you’re going for the true ending. Map and fast travel are serviceable, but not as good as they needed to be for the size of the game. Switch 1 performance is “playable” at best.
Playing MIO: Memories in Orbit!
This is a challenging game. You die easily, and healing is limited to a few specific locations in the map. Maps are full of “gotcha” moments with enemies dropping out of nowhere and not-very-obvious “touch this and you lose life damage” spots. Dying sends you back to one of the (very few) save points, even for bosses.
The end result is that you keep replaying the same location a lot, which is making this game really frustrating to play.
Which is a shame, because the rest of the game is really good. Cool powerups, decent combat, interesting customization options, great atmosphere.
I don’t mind the higher difficulties, it’s the time wasting that drives me mad.
Really hard bosses? Sure, just let me respawn immediately next to it instead of making me go through a minute of walking before every retry.
Tough platforming challenges? Do it like Well Dweller and have a health item respawn at the beginning of the challenge so you can keep practicing as much as necessary.