Hi all! I’m the developer of Harling, a fantasy MMORPG I’ve been building on my own. It runs natively on Linux: the launcher comes as a .deb for Ubuntu and Debian and as an AppImage for every other distro, and once installed it keeps the game updated by itself.

The world is Orand, a continent of 58 regions (these tests will focus on just one of them) where four ancient Labyrinths are starting to give way. There are six classes (Knight, Mage, Archer, Barbarian, Monk, Assassin), group dungeons and voice chat with the players around you.

Harling is in an early stage of development and still in testing, so not everything works well yet: expect bugs, balance that needs adjusting, graphics to improve and more. I’m looking for testers who enjoy playing and telling me what works and what doesn’t. Spots are limited and invites go out in small waves. The server is in Europe, so the ping is best from here.

Sign up here: https://playharling.com/#partecipa

I’ll be in the comments for any question, Linux ones especially. Thanks for reading!


Edit (Oct 12): in-game screenshots, only cropped to hide the HUD.

Sylamalyra from the hill

Sun rays in the woods

Whirlwind

Kobolds at sunset

Candlelit crypt

Hall of statues

        • Harling@lemmy.worldOP
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          5 hours ago

          Hi Pomal, I bought the domain when I started putting things online, and the realm went up at the same time. The Lemmy account was made for this project. The game itself had been in development for about 4 months before any of that (it started as an experiment and grew day by day). Any other mysteries I can clear up? 😄

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              4 hours ago

              I use it a lot for writing code, creating shaders and textures, and getting inspiration for the settings. But all generated content gets analysed and rebuilt over and over until it’s something I consider acceptable for where the game is right now (just to give an idea of what the process looks like). Game design decisions are mine: AI can help refine the mechanics, but I decide what kind of game it should be, and of course I “borrow” mechanics from the games I love :)