

I use it a lot for writing code, creating shaders and textures, and getting inspiration for the settings. But all generated content gets analysed and rebuilt over and over until it’s something I consider acceptable for where the game is right now (just to give an idea of what the process looks like). Game design decisions are mine: AI can help refine the mechanics, but I decide what kind of game it should be, and of course I “borrow” mechanics from the games I love :)

Thanks, I appreciate the offer and the honest feedback. I’d politely disagree on one point: AI is being used across pretty much every field now, and I think it will soon be hard to compete without it. The real question isn’t whether it’s used, but how. I’m pretty new to game development, but not at all new to programming, and nothing generated goes in without being reviewed, measured and, if it’s needed, reworked. Without a solid grasp of architecture and software design best practices, and a good understanding of the mechanics, AI can’t do much on its own.
The website does what it needs to for now. Where I’d really welcome human hands is exactly where I’d most like to move away from AI: art direction and polish, world design, mob design, instances, VFX, and sounds and SFX in general. Most of the sounds and some model are actually CC0 packs, not AI, but they’re not at the quality I’m aiming for. If any of that is your thing, I’d be glad to hear from you.