The developer behind Teach My Little Sister How to Drive, a driving instruction sim where you instruct a generative-AI-powered, dynamic NPC, has been spending $1,000 dollars a day to keep the demo working.
The developer behind Teach My Little Sister How to Drive, a driving instruction sim where you instruct a generative-AI-powered, dynamic NPC, has been spending $1,000 dollars a day to keep the demo working.
Because even very small models will take up a large chunk of your cards VRAM, if not all of it. And then you still have to render the game on top of it.
It looks like a very simple game graphically, so having say 2GB VRAM left over for a small model would probably be viable?
I can’t say for certain but based on how the game is described, I don’t think it’s likely a 2GB model would be viable at all.
Probably not a viable game in that case, unless the dev makes people link their own API keys.
There are 1-2gb vram models that should fit in anything. Game doesn’t appear to be texture heavy, and targetting a 6gb gpu, would cover anything less than 10-12 years old.
A 1-2 min vram model would probably not be sufficient for what the game is trying to do. Those micro models aren’t really for anything beyond basic object image recognition or RAG searching