Always offer options. Make travel interesting to incentivize people to travel, offer fast travel for those who don‘t want to or don‘t have the time to travel the same route for the seventh time.
Although I do think that if in an RPG I had the choice between absolutely stuffed and detailed event hubs or everything spread thinner across hubs and travel routes (they do take a lot of ressources to make, after all), I‘d probably choose the former.
Always offer options. Make travel interesting to incentivize people to travel, offer fast travel for those who don‘t want to or don‘t have the time to travel the same route for the seventh time.
Although I do think that if in an RPG I had the choice between absolutely stuffed and detailed event hubs or everything spread thinner across hubs and travel routes (they do take a lot of ressources to make, after all), I‘d probably choose the former.