I imagine they made these games mostly for themselves and didnt have to explain to family why they were called Booby Master.
This might be less funny than it first appears, since companies often had a policy where developers were required to be listed under pseudonyms or worse, go completely uncredited.
No idea if that’s the case here, but it’s plausible “Booby Master” was basically a form of protest, or at least making a joke out of a bad situation.
Wait, wat? Srsly? What for? Anti poaching?
Variety of reasons I believe: anti-poaching, preferring to go by their gamer tag, not really industry standard at the time (Yoko Shimomura for example did a lot of iconic early Capcom stuff but it was credited as “Capcom Music Team”), gaming seen as a “lesser” industry so people didn’t want to be associated with it, corporate egos, anti-doxxing (yes, even back in the day. Gaming was a small industry). It really depends on the country/company etc.
It’s actually gotten to a point where certain older games getting ported are actually entirely credited to the porting team rather than the OG creators. I know the Metroid ports had their OG creator credits removed (not sure if they were patched back in or not), and it was a minor kerfuffle. It’s a topic discussed in game preservation spaces with some frequency.
you’re right it was primarily due to anti-poaching. Many Japanese publishers forbade their devs to use their real names out of fear that another company would try to hire the devs for their own games: https://www.timeextension.com/features/flashback-heres-why-japanese-video-game-companies-often-didnt-credit-their-developers



