I’ve always wished for a macro to micro transition in a city builder. You could have the macro city builder for your general city management, but have micro areas that you get to influence more directly.
(I don’t know how this would work technically) Imagine being able to create the city at large, but when you want to create a downtown or a park, it lets you place individual objects and decorate directly. It would generate these initially just based on the lot and then you could go down to the micro level and make adjustments and move things around to make it yours. Sort of like how NMS will generate the whole planet, but then as you mine and chop trees, those changes persist into your next session.
I’ve always wished for a macro to micro transition in a city builder. You could have the macro city builder for your general city management, but have micro areas that you get to influence more directly.
(I don’t know how this would work technically) Imagine being able to create the city at large, but when you want to create a downtown or a park, it lets you place individual objects and decorate directly. It would generate these initially just based on the lot and then you could go down to the micro level and make adjustments and move things around to make it yours. Sort of like how NMS will generate the whole planet, but then as you mine and chop trees, those changes persist into your next session.