

All the messaging about fast charging speed is focused on the wrong thing. EV drivers should be able to do the vast majority of their charging at home or at their destination. The messaging should be about getting chargers in more homes, apartment complexes and workplaces. Speed doesn’t matter as much if you’re going to be parked for half the day or overnight. That’s something that gas simply can’t do.
Fast charging stations should only be necessary for road trips, where you should be taking a break every so often anyways.

In a lot of ways, it’s the lazy way out because they can just shell out to a vendor like BattleEye. Even with in-house solutions like Riot and EA use, they can be developed by separate teams who don’t really need to have any knowledge of how the game actually works.
It’s largely all the same syscalls and access patterns they’re looking for. Process injections work the same no matter what the game is.
Kernel-level access is also in some ways the lazier way to implement it because instead of having an arms race with the cheat developers trying new ways to detect and avoid each other respectively, they just force their anti-cheat module as low in the stack as possible. It’s just also, you know, indistinguishable from a Trojan at that point.