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Joined 3 years ago
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Cake day: September 11th, 2023

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  • In a lot of ways, it’s the lazy way out because they can just shell out to a vendor like BattleEye. Even with in-house solutions like Riot and EA use, they can be developed by separate teams who don’t really need to have any knowledge of how the game actually works.

    It’s largely all the same syscalls and access patterns they’re looking for. Process injections work the same no matter what the game is.

    Kernel-level access is also in some ways the lazier way to implement it because instead of having an arms race with the cheat developers trying new ways to detect and avoid each other respectively, they just force their anti-cheat module as low in the stack as possible. It’s just also, you know, indistinguishable from a Trojan at that point.


  • All the messaging about fast charging speed is focused on the wrong thing. EV drivers should be able to do the vast majority of their charging at home or at their destination. The messaging should be about getting chargers in more homes, apartment complexes and workplaces. Speed doesn’t matter as much if you’re going to be parked for half the day or overnight. That’s something that gas simply can’t do.

    Fast charging stations should only be necessary for road trips, where you should be taking a break every so often anyways.


  • I’m convinced that client-side anticheat is all about security theater. They want the users to know it’s there so the next time they get their asses kicked they’re less likely to cry hacks. And if anyone complains about cheaters in their games, they can point to the anticheat and go “look, it’s not possible, we block cheats at the source.” In that regard, the more obtrusive and noisy it is, the better.

    I’m not convinced that it’s any better than doing detection server-side, either purely statistically or through some machine learning model. If a cheater isn’t any better than an average player, I honestly don’t give a shit that they’re cheating. At that point, it’s effectively an accessibility tool.